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Remanence Logo.png

the elevator pitch

Remanence is first-person action game with a focus on soulsbourne combat. Live, die, and repeat until you break the cycle.

what i did as combat designer

  • Developed all 20+ in-game actions

  • Finalized design and shipped 5+ enemy AI

  • Tuned 40+ montages for combat feel

  • Iterated on all 15 combat encounters

dev specs

Platform | PC

Dev Time6 Months

EngineUnreal

Team Size | 21

fun fact:

I was originally a combat consultant before the team personally invited me to finish up the game! 

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A snippet of a montage I worked on for the final boss

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Encounter mapping/pacing snippet

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