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the elevator pitch
Remanence is first-person action game with a focus on soulsbourne combat. Live, die, and repeat until you break the cycle.
what i did as combat designer
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Developed all 20+ in-game actions
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Finalized design and shipped 5+ enemy AI
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Tuned 40+ montages for combat feel
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Iterated on all 15 combat encounters
dev specs
Platform | PC
Dev Time | 6 Months
Engine | Unreal
Team Size | 21
fun fact:
I was originally a combat consultant before the team personally invited me to finish up the game!

A snippet of a montage I worked on for the final boss

Encounter mapping/pacing snippet
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