Strike Back is a 2D 1v1 fighting game focusing on a bite-sized fighting game experience. Pick from two characters based on real fighting styles and Strike Back!
Strike Back was developed as part of DigiPen's year-long GAM 200/250 course. The game is a spiritual successor to 1st Strike and is one of the first 1v1 fighting games to be made available on DigiPen's Game Gallery website. I served as the lead system/combat designer on the project.
Platform | PC
Engine | Custom
Dev Time | 9 Months
Team Size | 14
Playtime | 5 Minutes
Role | Lead System/Combat Designer
Download | DigiPen Game Gallery
My Ownerships
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Wrote all design documentation/user stories, and designed/scripted the foundational combat for the game.
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Programmed/developed a frame-accurate prototype of the game within Unity.
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Scripted all in-game characters through our own proprietary "Fighter Data" JSON scripting pipeline.
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Directed user playtesting to constantly align user feedback with appropriate gameplay changes.
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Routine bug-logging for gameplay elements such as input buffering, gameplay issues, UI issues, etc.
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Assisted in designing the game's UI to ensure the smoothest user experience possible.
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Performed/provided live reference modeling for artists for all character's combat actions.