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the elevator pitch
Strike Back is a unique fighting game experience that showcases fighting games in its most distilled, action-packed form.
what i did as combat designer
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Led dev team; Overseeing 14+ members.
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Scripted all core mechanics in C#.
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Designed and scripted all in-game characters with a custom JSON-based text montage system.
dev specs
Platform | PC
Dev Time | 9 Months
Engine | Custom
Team Size | 14
fun fact:
We implemented GGPO into
our custom engine to achieve seamless network play!

snippet of my script work on one of our fighters, Sunny (BXR)

snippet of movelist ideation work during early prototyping I did
design reads
want to learn more?

designing Strike Back

post-mortem

course-submitted design document
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