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the elevator pitch

Strike Back is a unique fighting game experience that showcases fighting games in its most distilled, action-packed form.

what i did as combat designer

  • Led dev team; Overseeing 14+ members.

  • Scripted all core mechanics in C#. 

  • Designed and scripted all in-game characters with a custom JSON-based text montage system.

dev specs

Platform | PC

Dev Time9 Months

EngineCustom

Team Size | 14

fun fact:

We implemented GGPO into

our custom engine to achieve seamless network play!

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snippet of my script work on one of our fighters, Sunny (BXR)

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snippet of movelist ideation work during early prototyping I did

design reads

want to learn more?

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designing Strike Back

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post-mortem

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course-submitted design document

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