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the elevator pitch
Isshin is a 3rd-person action game inspired by Sekiro: Shadows Die Twice set in a Japanese cyberpunk setting.
what i did as game designer
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Served as the main vison-holder for Isshin
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Ideated + scripted all 20+ combat actions
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Developed 5 unique AI behaviors
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Drove all 10+ combat encounters in level
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Tuned animations + SFX via montages
dev specs
Platform | PC
Dev Time | 9 Months
Engine | Unreal
Team Size | 19
fun fact:
I also drove a lot of the UI design!

snippet of early montage work on player combat actions

Screenshot of encounter layout work
interview me!
still interested?
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