Isshin is a 3rd Person Sekiro-style game with rouge-lite elements. Play as a cyberpunk samurai who repeats a cycle of life and death to kill their demon.
Isshin is currently in development as part of DigiPen's GAM 300/350 class as part of an interdisciplinary team. I serve as creative director and as combat designer on the team.
Platform | PC
Engine | Unreal
Dev Time | 6 Months
Team Size | 19
Role | Creative Director/Combat Designer
My Ownerships
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Designed and oversaw core combat systems and mechanics for Isshin.
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Implemented combat actions using Unreal blueprints and custom montages.
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Tuned and balanced frame data/hurtboxes/hitboxes using data assets.
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Designed and tuned enemy behavior gameplay using a robust behavior tree system.
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Assisted in the design and implementation of the overall in-game UI using Unreal Blueprints.
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Collaborated with designers on a range of design topics to maintain consistent quality/tone.
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Assisted in designing elements of the overall level layout and flow.