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the rundown
Auto Fighter is a unique auto-battle/fighting game hybrid. The builds, luck, and chaos of an auto battler meets fighting game reads, presentation, and action!
what i did as systems designer
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Developed 6+ core "Action Card" keywords mechanics
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Ideated 400+ Action Cards
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Utilized XML to script 50+ Action Cards
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Designed 3 CPU difficulty behaviors
dev specs
Platform | PC
Dev Time | 6 Months
Engine | Unity
Team Size | 7
fun fact:
I was responsible for editing the Auto Fighter EVO trailer shown on main stage!
my action card XML scripting
a snippet of my action card ideation work
design reads
piqued your interest?
what is an Auto Fighter ?
8 minute read
showcasing at Evo 2023
2 minute read
interview me!
still interested?
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