999 Hit Slayer is a 2D combo-focused character action game with a free-flowing combo system! Inspired by Devil May Cry, play as the Slayer and perform legendary combos versus your foe, Clint the Bionic Sniper - it's style or die!
999 Hit Slayer was developed as part of DigiPen's GAM 150 course as part of a programmer-focused team. I served as the lead designer and programmer on the team.
Platform | PC
Engine | Custom
Dev Time | 5 Months
Team Size | 6
Playtime | 10 Minutes
Role | Lead Designer/Programmer
Download | Google Drive
My Ownerships
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Designed and implemented all gameplay elements and combat of 999 Hit Slayer in C in our custom engine.
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Implemented a rudimentary enemy behavior tree for the sole boss enemy.
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Designed and developed the tutorial system and training level.
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Designed and tuned all the game's combat/player frame data to mesh with our combo scoring system.
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Adapted complex combat logic systems from 1st Strike to 999 Hit Slayer for gameplay logic.
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Produced all player and boss sprite assets.